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The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Assist in hardware performance analysis, graphics algorithm research, and optimization
Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
Collaborate with the metal framework and driver teams to enable next generation Metal API features
Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications
Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions
BS degree
Experience in design or architecture of real time graphics hardware systems
Experience with software architecture and development
- MS or PhD degree in CS, CE, EE or equivalent
- 3+ years of relevant industry experience
- Experience working with cross-functional teams to understand product requirements
- Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
- Experience applying ML techniques to graphics algorithms or hardware design
- Experience in performance analysis and optimization of graphics algorithms
- Experience building prototypes and models to prove key details of architectural changes
- Experience writing architectural specifications and requirements
Job description provided by Apple.
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