DNEG Technology/Software

Software Developer – Houdini

Remote Full-time
  • DNEG’s Houdini development team augments SideFX Houdini with bespoke software
  • products to allow artists to create high-end VFX and digital environments, pushing
  • complexity, scalability, and artistic boundaries through procedural workflows.
  • In this role, you’ll build artist-facing and backend tools to streamline workflows, extend
  • Houdini’s capabilities, and solve production challenges. You’ll primarily develop with HOM,
  • using HDK when needed, and integrate tools into CG pipelines while maintaining a seamless
  • Houdini user experience.
  • Strong UX awareness, clear documentation, and a focus on usability and adoption are
  • essential. You’ll deliver clean, testable, and maintainable code aligned with Brahma AI
  • standards. While deep Houdini expertise isn’t required, familiarity with SOPs, ROPs, and
  • LOPs is beneficial; CG production domain specialization is a plus.
  • You’ll collaborate with artists, developers, and project managers, requiring excellent
  • communication skills to plan roadmaps and drive innovation across the full software lifecycle
  • (design, develop, test, deploy and support).

Must Have

  • Degreein Computer Science/Engineering or equivalent experience
  • StrongPython and/or C++ skills
  • Experiencedeveloping in Houdini with HOM, VEX, and/or HDK
  • Linuxdevelopment experience
  • Team-baseddevelopment and source control experience

Nice to Have

  • Experiencedeveloping machine learning models
  • Experiencedeveloping AI-based solutions
  • Experiencewith unit/integration testing
  • VFX/FXand Houdini workflow knowledge
  • Experiencewith USD, Qt, Pybind11/Boost.Python
  • Familiaritywith build systems
  • Experiencewith other DCC tools (e.g., Maya, Nuke, Mari, Adobe suite)

DNEG Dedicated Unit (DDU)

  • The DDU operates within BRAHMA AI and works closely with DNEG to develop technology
  • used directly in production.
  • The team builds tools, platforms and workflows that support VFX and Feature Animation
  • pipelines across DNEG’s global studios.
  • Much of the work focuses on artist-facing tools, large production pipelines, simulation and
  • rendering workflows, and systems that need to run reliably across distributed teams.

Job description provided by DNEG.
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