- DNEG’s Houdini development team augments SideFX Houdini with bespoke software
- products to allow artists to create high-end VFX and digital environments, pushing
- complexity, scalability, and artistic boundaries through procedural workflows.
- In this role, you’ll build artist-facing and backend tools to streamline workflows, extend
- Houdini’s capabilities, and solve production challenges. You’ll primarily develop with HOM,
- using HDK when needed, and integrate tools into CG pipelines while maintaining a seamless
- Houdini user experience.
- Strong UX awareness, clear documentation, and a focus on usability and adoption are
- essential. You’ll deliver clean, testable, and maintainable code aligned with Brahma AI
- standards. While deep Houdini expertise isn’t required, familiarity with SOPs, ROPs, and
- LOPs is beneficial; CG production domain specialization is a plus.
- You’ll collaborate with artists, developers, and project managers, requiring excellent
- communication skills to plan roadmaps and drive innovation across the full software lifecycle
- (design, develop, test, deploy and support).
Must Have
- Degreein Computer Science/Engineering or equivalent experience
- StrongPython and/or C++ skills
- Experiencedeveloping in Houdini with HOM, VEX, and/or HDK
- Linuxdevelopment experience
- Team-baseddevelopment and source control experience
Nice to Have
- Experiencedeveloping machine learning models
- Experiencedeveloping AI-based solutions
- Experiencewith unit/integration testing
- VFX/FXand Houdini workflow knowledge
- Experiencewith USD, Qt, Pybind11/Boost.Python
- Familiaritywith build systems
- Experiencewith other DCC tools (e.g., Maya, Nuke, Mari, Adobe suite)
DNEG Dedicated Unit (DDU)
- The DDU operates within BRAHMA AI and works closely with DNEG to develop technology
- used directly in production.
- The team builds tools, platforms and workflows that support VFX and Feature Animation
- pipelines across DNEG’s global studios.
- Much of the work focuses on artist-facing tools, large production pipelines, simulation and
- rendering workflows, and systems that need to run reliably across distributed teams.
Job description provided by DNEG.
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