About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max.
This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.
Job Skills
3D Environment Artist will possess the following competencies
Production Ready
3dsMax/Maya/Blender
Substance Painter
PBR workflow Photoshop
Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)
Unreal Engine Shader/Material/Asset Set-up
Unreal Engine Rendering (Lighting, Rendering)
Additional Skills
- Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:
- Hard-surface modelling
- Set-dressing / level assembly
Lighting
VFX
- Shader creation
- Substance Designer texture creation
- Organic sculpting
- adaptation to clients proprietary engine & workflow
Zbrush
UE Blueprints/Scripting
Deliverables Expectations
- Freelancers/Contractors will be measured according to the metric below:
- On-time delivery of project deliverables
- Outcomes delivered as per project specifications, consistently
- Time spent on an outcome is within project or budgeted mandays
- Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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Job description provided by Streamline Studios.
View the original posting