What separates a game interface that feels alive from one that just sits on the screen? The UI Artist, Unreal Engine 5 UI & Art role in Portugal is full remote and sits at the intersection of art and technology for games. Unreal Engine 5 is where visual design meets real-time performance, and every detail counts. In this role, you decide how the UI looks, feels and ships at production quality. The person in this role shapes the visual experience that players remember.
Responsibilities Turn UX wireframes into high-fidelity mockups, prototypes, design systems and style guides using Figma, Photoshop and Illustrator Implement final art in Unreal Editor: UMG, widget animations and materials Design systems, game menus, HUD elements, iconography, UI materials and shaders, UI animation and motion design Author new material effects, 2D and animated effects, and basic Blueprint logic Optimize UI assets across PC, console and mobile without losing quality, ensuring accessibility and localization readiness Maintain UI asset libraries and style guides Collaborate with design and engineering teams to deliver consistent, high-quality UI Requirements Five to seven years of professional experience as a UI Artist or in a closely related art discipline, ideally within games Strong portfolio demonstrating UI/UX visual design, texturing and iconography work Hands-on experience building and theming UI directly inside Unreal Engine 5 (UMG, Slate, Material Editor) Proficiency in industry-standard art tools Solid understanding of texture optimization, atlasing and performance considerations for real-time UI Strong eye for typography, layout, composition and visual hierarchy Experience owning a UI theme or visual system from concept through final implementation Excellent collaboration and communication skills, with the ability to work cross-functionally with design and engineering Self-motivated and detail-oriented, with the ability to manage ambiguity and take ownership of a specialized, high-impact area Ability to deliver production-ready UI assets for games Nice to have Experience with Niagara for UI-driven visual effects Familiarity with responsive and adaptive UI design across multiple platforms and resolutions Background in branding or motion graphics Portugal Competitive compensation depending on experience and skills Variety of projects within one company Being a part of a project following engineering excellence standards Individual career path and professional growth opportunities Internal events and communities Flexible work hours
Job description provided by EPAM Systems.
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