About GalaxEye
- GalaxEye is a
- Space-Tech startup pioneering the world's first OptoSAR Earth Observation
- Satellite, integrating SAR (Synthetic Aperture Radar) and MSI (Multi-Spectral
- Imaging) on a single platform. As we move towards building a constellation of
- indigenous satellites, we are also developing advanced data platforms that fuse
- satellite data, AI analytics, and geospatial intelligence.
- The short version
We're starting to
- explore what our satellite and geospatial data looks like when you can step inside it — terrain, imagery, and
- analytics rendered in AR/VR instead of on a flat screen. This is a new effort
- for us, and you'd be one of the first people building it.
- This is an
- internship, and we mean it: you'll be prototyping and experimenting, not
- shipping a finished product alone. We care far more about how you think in 3D,
- how fast you learn, and what you've already built than about years of
- experience or a specific tool on your résumé. If you've made even a small VR
- demo or AR filter and want to point it at real Earth-observation data, this is
- a rare place to do it.
What makes this different
Most AR/VR
- internships have you building a game, a demo, or a marketing filter. Here the
- content is real geospatial data —
- satellite imagery, terrain, and analytics from actual Earth-observation
- systems. That changes the interesting problems:
- The "world" isn't
- hand-modelled art — it's real terrain and imagery that has to be loaded,
- placed, and made explorable in 3D space.
You're visualizing data that
- means something, for people who need to understand it, not just look at it.
- Immersive GIS is largely
- unexplored territory — there isn't a tutorial for most of what we'll try,
- so a lot of the work is figuring out what even works.
It's early and greenfield
- fewer guardrails, more room to shape the direction, and your prototypes
- genuinely inform where this goes.
- If "there's no
- tutorial for this yet" sounds exciting rather than scary, you'll fit well
- here.
What you'll actually do
- Build AR/VR scenes and
- interactions under direction — take a defined feature or idea and make it
- real in a game engine.
- Prototype ways to visualize
- and interact with geospatial data in 3D: terrain, map/imagery layers,
- points of interest, and analytics.
- Integrate 3D assets, imagery,
- and data into immersive scenes and get them rendering and behaving
- correctly.
- Get hands-on with a headset
- or AR framework — deploy to a device, test it, and iterate on what
- actually feels right in-headset.
- Debug across the scene — from
- a broken interaction to a mis-placed object — forming a hypothesis and
- narrowing it down rather than guessing.
- Share what you learn: what
- worked, what didn't, and what's worth pursuing further.
What you'll learn here
Because an
internship should teach you something real:
How to build immersive
- experiences on top of real, meaningful data — not toy content.
- Spatial and 3D engineering
- the practical way: transforms, coordinate spaces, rendering, and what
- makes an immersive interaction comfortable vs. nauseating.
How geospatial /
Earth-observation data actually works, and the challenges of representing
it in 3D.
How to work inside a real
engineering team and a real codebase — version control, code review, and
shipping features under direction.
What frontier immersive-tech
work looks like at a space-tech company.
Requirements
What we're looking for
This is a fresher role, so we're screening for potential and what you've
built, not years on the clock:
Some
- hands-on AR/VR exposure — a class project, game jam, hackathon entry, or personal demo. Portfolio
- over grades: we'd love to actually try what you've made, ideally on a headset.
- Comfort in a
- game engine —
- ideally Unity (C#); Unreal (C++) is welcome too.
Solid 3D
- math intuition —
- transforms, coordinate spaces, rotations/quaternions, ray casting. You can
- reason about where things are in space.
Fundamentals
- over framework knowledge — you understand the underlying ideas, so a new SDK or
- engine is something you can pick up, not a wall.
- A fast,
- self-driven learner — you can figure things out from docs, samples, and first principles, and
- you don't stall waiting to be told every step.
Systematic
debugging under uncertainty — when something breaks, you form a hypothesis and
narrow it down instead of trying random fixes.
You think
spatially — in
3D and interactions, not just flat screens and buttons.
Shipped
something real, end to end — even a small demo you can put on a headset and hand
to someone.
Curiosity
about immersive tech and geospatial data — you're genuinely interested in where this is
heading.
Bonus (nice to have)
- Any of these are a
- plus — we don't expect them from an intern:
- Familiarity with an AR/VR SDK
- or framework: Meta Quest SDK, OpenXR, ARKit/ARCore, or WebXR.
- Awareness of performance and
- comfort constraints — frame rate, latency, motion sickness — and why they
- matter in immersive apps.
- Any exposure to maps, GIS, or
- geospatial data (Cesium, Mapbox, Leaflet, QGIS, or similar).
Basic 3D asset / content
- skills (Blender, shaders, or working with imported models).
- Interest in or exposure to
- satellite imagery or remote sensing.
- A shipped or published demo
- (itch.io, an app store, a game jam page, a GitHub repo we can look at).
Job description provided by GalaxEye.
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