GalaxEye Defense & Aerospace

AR/VR Developer Intern

Bengaluru, India In person Internship

About GalaxEye

  • GalaxEye is a
  • Space-Tech startup pioneering the world's first OptoSAR Earth Observation
  • Satellite, integrating SAR (Synthetic Aperture Radar) and MSI (Multi-Spectral
  • Imaging) on a single platform. As we move towards building a constellation of
  • indigenous satellites, we are also developing advanced data platforms that fuse
  • satellite data, AI analytics, and geospatial intelligence.
  • The short version

We're starting to

  • explore what our satellite and geospatial data looks like when you can step inside it — terrain, imagery, and
  • analytics rendered in AR/VR instead of on a flat screen. This is a new effort
  • for us, and you'd be one of the first people building it.
  • This is an
  • internship, and we mean it: you'll be prototyping and experimenting, not
  • shipping a finished product alone. We care far more about how you think in 3D,
  • how fast you learn, and what you've already built than about years of
  • experience or a specific tool on your résumé. If you've made even a small VR
  • demo or AR filter and want to point it at real Earth-observation data, this is
  • a rare place to do it.

What makes this different

Most AR/VR

  • internships have you building a game, a demo, or a marketing filter. Here the
  • content is real geospatial data —
  • satellite imagery, terrain, and analytics from actual Earth-observation
  • systems. That changes the interesting problems:
  • The "world" isn't
  • hand-modelled art — it's real terrain and imagery that has to be loaded,
  • placed, and made explorable in 3D space.

You're visualizing data that

  • means something, for people who need to understand it, not just look at it.
  • Immersive GIS is largely
  • unexplored territory — there isn't a tutorial for most of what we'll try,
  • so a lot of the work is figuring out what even works.

It's early and greenfield

  • fewer guardrails, more room to shape the direction, and your prototypes
  • genuinely inform where this goes.
  • If "there's no
  • tutorial for this yet" sounds exciting rather than scary, you'll fit well
  • here.

What you'll actually do

  • Build AR/VR scenes and
  • interactions under direction — take a defined feature or idea and make it
  • real in a game engine.
  • Prototype ways to visualize
  • and interact with geospatial data in 3D: terrain, map/imagery layers,
  • points of interest, and analytics.
  • Integrate 3D assets, imagery,
  • and data into immersive scenes and get them rendering and behaving
  • correctly.
  • Get hands-on with a headset
  • or AR framework — deploy to a device, test it, and iterate on what
  • actually feels right in-headset.
  • Debug across the scene — from
  • a broken interaction to a mis-placed object — forming a hypothesis and
  • narrowing it down rather than guessing.
  • Share what you learn: what
  • worked, what didn't, and what's worth pursuing further.

What you'll learn here

Because an

internship should teach you something real:

How to build immersive

  • experiences on top of real, meaningful data — not toy content.
  • Spatial and 3D engineering
  • the practical way: transforms, coordinate spaces, rendering, and what
  • makes an immersive interaction comfortable vs. nauseating.

How geospatial /

Earth-observation data actually works, and the challenges of representing

it in 3D.

How to work inside a real

engineering team and a real codebase — version control, code review, and

shipping features under direction.

What frontier immersive-tech

work looks like at a space-tech company.

Requirements

What we're looking for

This is a fresher role, so we're screening for potential and what you've

built, not years on the clock:

Some

  • hands-on AR/VR exposure — a class project, game jam, hackathon entry, or personal demo. Portfolio
  • over grades: we'd love to actually try what you've made, ideally on a headset.
  • Comfort in a
  • game engine —
  • ideally Unity (C#); Unreal (C++) is welcome too.

Solid 3D

  • math intuition —
  • transforms, coordinate spaces, rotations/quaternions, ray casting. You can
  • reason about where things are in space.

Fundamentals

  • over framework knowledge — you understand the underlying ideas, so a new SDK or
  • engine is something you can pick up, not a wall.
  • A fast,
  • self-driven learner — you can figure things out from docs, samples, and first principles, and
  • you don't stall waiting to be told every step.

Systematic

debugging under uncertainty — when something breaks, you form a hypothesis and

narrow it down instead of trying random fixes.

You think

spatially — in

3D and interactions, not just flat screens and buttons.

Shipped

something real, end to end — even a small demo you can put on a headset and hand

to someone.

Curiosity

about immersive tech and geospatial data — you're genuinely interested in where this is

heading.

Bonus (nice to have)

  • Any of these are a
  • plus — we don't expect them from an intern:
  • Familiarity with an AR/VR SDK
  • or framework: Meta Quest SDK, OpenXR, ARKit/ARCore, or WebXR.
  • Awareness of performance and
  • comfort constraints — frame rate, latency, motion sickness — and why they
  • matter in immersive apps.
  • Any exposure to maps, GIS, or
  • geospatial data (Cesium, Mapbox, Leaflet, QGIS, or similar).

Basic 3D asset / content

  • skills (Blender, shaders, or working with imported models).
  • Interest in or exposure to
  • satellite imagery or remote sensing.
  • A shipped or published demo
  • (itch.io, an app store, a game jam page, a GitHub repo we can look at).

Job description provided by GalaxEye.
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