Behaviour Interactive logo
Gaming

Behaviour Interactive is hiring. 26 roles open right now.

Scoutify monitors Behaviour Interactive's career page directly and notifies you within minutes when a new role goes live, hours before it hits LinkedIn or Indeed.

HQMontréal, Canada
Posted (30d)7

INTERVIEW PREP

20 interview questions for Behaviour Interactive

See 20 interview questions

[01] HIRING NOW

Live from their career page.

Numbers refresh daily. Every role tracked here was pulled straight from Behaviour Interactive's ATS, not an aggregator.

Open roles

26

Posted (30d)

7

-36.4% vs prior

Posted (7d)

2

Posted range

Most-hired roles · last 90 days

Financial Analyst | Analyste financier·ère
1 role
Brand Director – Dead by Daylight | Directeur·trice sénior·e de marque – Dead by Daylight
1 role
UI Artist - Dead by Daylight | Artiste UI - Dead by Daylight
1 role
Legal Counsel | Conseiller·ère juridique sénior·e
1 role
Research Director | Directeur·rice de la recherche
1 role

[02] HIRING PULSE

Behaviour Interactive's hiring pulse.

We re-scan Behaviour Interactive's career page every few minutes and keep the full posting history, so these counts come from the board itself, not an aggregator.

Rising2 postings this week vs a baseline of 1.8/week

Posted (7d)

2

Posted (30d)

7

Posted (90d)

23

Scanned every few minutes · newest tracked posting May 20, 2026

[03] COMPENSATION

What Behaviour Interactive pays.

Generally 20-40% below equivalent tech roles. Senior game engineers might make $150K to $250K where they'd make $300K+ at a tech company.

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[04] IN THEIR OWN WORDS

How Behaviour Interactive pitches itself.

Crafting the Imaginary Into Play

Behaviour Interactive is a leading independent video game developer on PC, console, and mobile. Explore our game portfolio and job opportunities.

Source: bhvr.com

[05] VISA SPONSORSHIP

U.S.-only hiring history.

Behaviour Interactive has no H-1B petition history we can find.

No H1B sponsorship history

Source: USCIS H-1B Employer Data Hub. Classifications: yes (5+ approvals), conditional (1-4), no (0).

[06] WHERE THEY'RE HIRING

The cities Behaviour Interactive is hiring in.

Every active role mapped to its posted city. Use this to gauge whether Behaviour Interactiveis actually hiring where you live, or skewed somewhere you'd need to relocate.

Top cities by open roles

Montréal, Quebec, CA
26 roles

[07] OFFICES

Where Behaviour Interactive works.

Behaviour Interactive office locations

© Mapbox © OpenStreetMap

We've mapped a Behaviour Interactive office at 6666 Rue St-Urbain, Montréal, QC H2S 3H1, so you know where you'd report before you apply.

Office data © OpenStreetMap contributors

[00] M&A HISTORY

Behaviour Interactive has acquired 1 notable company on public record. Acquisitions tell you about a company's appetite, scale, and direction.

Source: Wikidata

[09] KEY FACTS

Founded

1992

Employees

200

Data: Wikidata (CC0) · Q2080076

[10] ABOUT

What Behaviour Interactive does, and who fits.

Behaviour Interactive develops cutting-edge video games for PC, console, and mobile.

Behaviour Interactive is a dynamic, independent studio with over 1200 employees, focusing on both original games and services. We partner with major companies like Disney and Sony to deliver exceptional work-for-hire development while also creating our own signature IPs, such as Dead by Daylight.

[11] AT BEHAVIOUR INTERACTIVE

The honest take.

We embrace a diverse and creative environment where everyone is celebrated.

WORK-LIFE

Work-life balance

Often poor, especially around launches. Crunch culture is real at many studios.

WHO THRIVES

Who thrives here

People who genuinely love games and find the creative work fulfilling enough to offset the downsides.

WATCH OUT

Things to watch

Layoffs are common after projects ship. Crunch can damage your health and relationships.

[12] CAREER GROWTH

Where Behaviour Interactive takes you next.

Career paths exist but the industry is volatile. Studios get acquired, projects get cancelled, and layoffs happen regularly.

[13] INTERVIEW PREP

Going through their loop?

We collect real questions reported by candidates plus likely questions inferred from Behaviour Interactive's open roles. Skim the process, prep the questions, save the timing for actually applying.

[14] HOW TO APPLY

Your resume lands in Lever.

Behaviour Interactive uses Lever as their applicant tracking system. When you apply, your resume drops directly into their Lever pipeline where recruiters review candidates in arrival order.

Scoutify watches Behaviour Interactive's career page continuously. New openings show up here within minutes of posting. Early applicants get more attention because most recruiters review applications in the order they arrive.

Auto-apply currently covers Greenhouse, Workday, and SmartRecruiters. For Lever boards like Behaviour Interactive's, Scoutify sends the posting to you in real time so you can be one of the first applications in.

ATS identified from the application URLs on Behaviour Interactive's recent postings

[17] FAQ

Questions people ask about Behaviour Interactive.

Not covered here? Email support@scoutify.com.

What is the average salary and compensation structure at Behaviour Interactive?

Behaviour Interactive has not publicly disclosed specific salary figures. However, as a company operating in the tech and gaming industry, you can expect competitive compensation packages that may include salaries in line with industry standards for roles such as Cybersecurity Director and Financial Analyst, which are currently open.

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