Define the multi-year technical roadmap and architecture for the RemoteCompose rendering stack across Android platform surfaces and form factors. Design the multi-target execution model across Android, microcontrollers, and Web (WebAssembly), defining platform abstraction layers, FFI bridges, and deterministic rendering across runtimes. Partner across Android platform engineering, UI frameworks, system surfaces, and product teams to integrate and scale the player.
Set code health standards, memory/performance budgets, and review practices while mentoring engineers across the team. Implement 2D vector rendering, path math/morphing, AGSL shader pipelines, and curved/anchored text shaping for memory-constrained co-processors.
Job description provided by Google.
View the original posting